| # | Method | Skill | Make | From | Cost | Profit | ROI |
|---|---|---|---|---|---|---|---|
| 1 | Enchant amulet of glory ⓘ | Magic 68 | 1x Amulet of glory | 1x Dragonstone amulet, 15x Water rune, 15x Earth rune, 1x Cosmic rune | 11.4k | +343 | 3% |
| # | Method | Skill | Make | From | Cost | Profit | ROI |
|---|---|---|---|---|---|---|---|
| 1 | Enchant amulet of glory ⓘ | Magic 68 | 1x Amulet of glory | 1x Dragonstone amulet, 15x Water rune, 15x Earth rune, 1x Cosmic rune | 11.4k | +343 | 3% |
A normal flip buys an item and sells the same item higher. A processing flip buys materials, uses a skill to turn them into a different tradeable item, and sells that. The profit doesn't come from guessing the market — it comes from a gap that stays open because turning the materials into the product costs somebody time and a skill level. That makes these margins far more stable than price-movement flips, and it's why they survive on items with heavy, predictable demand: arrows and bolts get fired, potions get drunk, cannonballs get shot. This board carries 59 recipes across six skills — Fletching (22), Crafting (15), Herblore (13), Magic (6), Smithing (2) and Cooking (1) — spanning levels 1 to 95. Every recipe's items, quantities and levels are verified against the Old School RuneScape Wiki; anything whose items don't resolve to real Grand Exchange items is dropped rather than guessed at.
From lists the exact materials and quantities for one batch, and Make is what that batch produces. Batch sizes follow the game rather than being normalised to one unit, so the numbers match what you actually click: bolts and bolt tips come in tens, arrows in fifteens, darts singly, one ruby cuts into 12 tips, one onyx into 24, and one steel bar smiths into four cannonballs. Cost is the materials at their current instant-buy prices. Profit is the batch's sale value minus the 2% GE tax minus that cost. ROI is profit as a percentage of cost. Hover the ⓘ on a row for its note — that's where one-time unlocks and non-obvious substitutions are recorded.
They answer different questions and the table defaults to profit. Sort by profit when your limit is time: you want the most gp from each batch you click through, and you have enough capital to buy materials in bulk. Sort by ROI when your limit is capital: a 40% return on a 20k batch beats a 3% return on a 2m batch if you can only afford the smaller one, and it compounds faster. The trap in both directions is buy limits — a spectacular margin on a material you can only buy a few hundred of every four hours is a smaller business than a thin margin on something unlimited, which is the same lesson as volume vs margin. If you're working out what your bank can support, see what can I flip with X gp.
Each row lists the skill level the recipe needs, and some also need a one-time unlock that the board notes but cannot price: cannonballs require the Dwarf Cannon quest and an ammo mould, cooked karambwan require the Tai Bwo Wannai Trio quest, gem cutting needs a chisel, glassblowing needs a pipe, and d'hide bodies need a needle and thread. Bolt enchantment recipes include their runes in the cost. Two things are deliberately not counted. The first is your time — a 200 gp margin on an item you can process thousands of per hour is a real income, the same margin on something you make one at a time is not. The second is the spread: materials are costed at the instant-buy price and the product valued at its instant-buy price, so if your sell offer sits below that, your realised margin is thinner. Buying materials with patient offers and selling with patient offers moves both edges your way. Only currently profitable recipes are listed, ranked by profit, and the board is cached for two minutes.
Related reading: merching vs flipping vs other money-making puts processing in context, the GE tax explained covers the 2% and its exemptions, and how to flip in OSRS is the starting point if you're new. The sibling conversion boards are decanting (lossless potion-dose arbitrage) and high alch (the one method with no GE tax). Track what you've bought on the flip tracker.